Jumpstart 3rd Grade Mystery Mountain

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  • Andrew Shepard (1411) added JumpStart Adventures: 3rd Grade - Mystery Mountain (Windows) on May 15, 2005 Other platforms contributed by Andrew Shepard (1411) and Jewelcase (1185) Credits (93 people).
  • Description of JumpStart Adventures: 3rd Grade - Mystery Mountain Released in 1996 on Windows, it's still available and playable with some tinkering. It's an adventure and educational game, set in an ecology / nature, geography, graphics / art, history, math / logic, music, reading / writing, sci-fi / futuristic, science and puzzle elements.

Is a series of educational games produced by Knowledge Adventure. The series is distributed as Jump Ahead in the United Kingdom.Games in the JumpStart series are designed for a variety of ages. Mystery Mountain is the setting of JumpStart Adventures 3rd Grade: Mystery Mountain. It is the home of the world-famous Professor Sparks and his daughter Polly Sparks. It contains an abundance of sentient robots created by the professor, as well as an abundance of extremely advanced technology. The Jumbo Electro Generator Room is responsible for supplying energy to the mountain in the cellar.

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JumpStart

JumpStart Adventures 3rd Grade: Mystery Mountain

Developer: Knowledge Adventure
Publishers: Knowledge Adventure (US), Levande Böcker (SE)
Platforms: Windows, Mac OS Classic
Released internationally: 1996 (US), 1998 (SE)

This game has unused graphics.
This game has unused music.
This game has revisional differences.

Jumpstart 3rd Grade Mystery Mountain

Currently the oldest game in the JumpStart franchise that is still being sold, JumpStart Adventures 3rd Grade: Mystery Mountain is a rather interesting entry in the series. Bratty half-pint Polly Spark flunks a quiz after trying to get her teacher to laugh instead of doing it properly, and when she is appalled that she gets the exact grade she deserves as a result, she decides to take advantage of the secret mountain she lives in with her father, Professor Spark, and sends his numerous robots back in time to change the course of history and make her quiz answers correct. The robot who was programmed to watch after her, Botley, is none too pleased and asks the player to help out.

Often a contender for the best JumpStart game for its bizarre plot, memorable characters, and being a rare instance of an edutainment game that manages to be fun enough to keep you playing. Let's just say there's a very good reason Knowledge Adventure has gone to great lengths to keep this game alive for so long.

To do:
Figure out how to open the files and see if any unused content remains of them.
  • 1Unused Graphics
  • 2Unused Music
  • 3Revisional Differences
    • 3.1v1.1
      • 3.1.1Dialogue

Unused Graphics

Cached

Mystery Mountain

An unused background of the exterior of Mystery Mountain appears in the game's files. It depicts a different design for the mountain from what is seen in-game.

Basement Landing

This graphic is located in the file BL001.RSC. While its intended purpose isn't clear, a similarly named file called BL001.BAL contains voice clips for the biosphere mini-game, possibly indicating a correlation.

Unused Music

General

This file, GE.mid, is never heard in-game despite being installed with the rest of the music. It was meant to be heard in the generator room, but in the finished game no music plays there at all. This was corrected in v1.2.

Music Hall

The MODULE.INI file details all the possible puzzles that can be found in each of the games. In the music hall section, three entries are skipped over - #6, #13, and #16. The first two still have their staves left over in the game, but no associated music files to actually hear them. Even though the last one has the timing data written in the INI file, it is missing its staves, so attempting to add it back into the game crashes it.

This one, #6, is the Bridal Chorus. Note that the music heard in this video is only a recreation and not actually in the game.

The other one, #13, is Mendelssohn's Wedding March. Again, the music in the video is only an interpretation.

Revisional Differences

To do:
Figure out how to get proper audio rips and check for more differences, especially with v1.2 onward. Also, there's probably more removed dialogue, but I've only checked the intro so far.

Six known versions of this game exist: v1.0, v1.1, v1.2, v1.4, and v1.5. Additionally, the later updated 'Advanced' package oddly labels the game version as '1.1c', even though it came after v1.5.

v1.1

This version came out around 1998 and made a fair amount of changes, mostly affecting the length of the game.

Dialogue

Jumpstart

The most noteworthy difference is the altering of the opening. The opening in v1.0 was insanely long and had a fair amount of information needlessly repeated and almost-nonexistent user interaction. Naturally, Knowledge Adventure got a lot of complaints about this, and edited it down in all subsequent versions. Below is a list of all the removed dialogue.

Classroom
LineCharacterComments
Now where could it be?BotleySpoken just as Botley starts to look around after initially getting up from under the desk.
But wait!... Nah... Well, it's worth a try...Some random pondering that obviously didn't add too much.
The professor created me as a prototype companion device. You see, he was having such trouble finding sitters for Polly, 'cause she scares them all away, so he invented me. I'm also programmed to be her friend, and believe me, it's tougher than it sounds.Some extra backstory information that the developers must have seen unworthy enough to keep. Funnily enough, despite the fact that the next line ('I'm not getting to the point, am I?') pokes fun at this tangent, they still kept it in later releases!
Front Door
LineCharacterComments
Phew! Sorry about the landing. I wasn't programmed to fly.BotleySpoken after Botley crash lands to the front door. Probably cut for being redundant (he says nearly the exact same thing as his first line of dialogue in the game).
Umm... As I was saying... This is the professor's mountain. Polly should be inside, and I just bet she's watching us now.Spoken after Botley's rocket detaches. Later releases cut straight to Polly watching from inside the mountain. Funnily enough, even though all the dialogue was cut, his gestures connected with them were still left intact, so he briefly raises his arm to introduce the mountain quite awkwardly.
Oh, that was the easy part, since daddy just invented that handy-dandy time machine upstairs. Everyone should have one! I just marched those robots into the machine, pushed a few buttons, and voila! Unfortunately, there's still one more question, the extra credit question, and it's super hard. That's why I've been looking for you, Knotley.PollyA fair amount of arguing that was cut. They went a little overboard here, though, because the mentioning of the extra credit question sets up the ending of the game. This leads to a big plothole at the end where she demands that Botley still has to do the extra credit question, and it comes out of thin air as a result.
That's Botley! And I want nothing to do with your plan, Polly. Just bring those robots back! Don't you see? You could destroy us all!Botley
(mimicking) 'You could destroy us all!'Polly
But I'm warning you, if I don't get them all back soon, I'm sending you off to do the extra credit question.PollyApparently setting things up is overrated. Pulling plot points out of thin air is the much better way to go, clearly.
On second thought, maybe it's safer with you.BotleySpoken while Botley's about to grab the utility belt.
Mountain Entry
LineCharacterComments
I s'pose I should give you a two-cent tour of the place.BotleyA line removed for not being very important. Thank goodness, those kids probably would have hated waiting another whole two seconds.
See? Everyone's impressed by the professor.Another unnecessary line.
Polly, you know I've been programmed to clean up your messes, and that includes bringing back my robot pals. I know you won't tell me where they are, but how about a little hint?Yet another unnecessary line.
You and your friend will have to find and collect them all. And even if you can find them all, which I highly doubt you can, you will still have to go to daddy's time machine and figure out where I sent the robot, if you expect to beat me. Oh, by the way, you know how daddy feels about amateurs going into the time machine room. It's a very sensitive piece of equipment, you know, so before a hunk of rusty bolts like you can get inside, you'll have to earn a bunch of invention points. A thousand of them should just about do it for starters.PollyA chunk of needless exposition that doesn't really tell you anything you need to know. If you don't know what the invention points are for anyway, you'll be told if you attempt to enter the time machine without enough.
Finding the clues should be a little less hopeless with my powerful sensoring device. Professor Spark cooked me up this way so I could better keep an eye on Polly. I can monitor every nook and cranny of the mountain.BotleyAn introduction to how Botley scans the area for mission clues. Obviously removed since the player can already figure it out for themselves.

Other Changes

  • The amount of invention points required used to gradually increase as more robots were rescued, starting at 1,000 and going up by 500 with every five robots (so the second batch would be 1,500, the third 2,000, and so on). This version locks the needed number at 1,000 through the whole game, greatly reducing the length.
  • In v1.0, when completing the painting gallery, Botley would congratulate you and instruct you to pick up the clue before it appeared. In this version, the clue appears first, then Botley starts to talk.
  • In v1.0, when moving onto the second ring of the generator, it would make the pumping noise even before you placed any batteries. This version alters it so it's silent until you place a battery.
  • The fanfare heard when completing the robot maze was replaced with applause.
  • The sound heard when rotating a piece in the virtual collection was altered.
  • The sound heard when destroying a ball in the shrinking room was altered.
  • The sound heard when a question disappears in the wheel of invention was removed.

v1.2

To do:
Pictures, videos, sound files, oh my!

In addition to the above changes, v1.2 has a few more:

See All Results For This Question

  • The opening logo was updated to the then-current one of the company slogan sliding in from the right, and the figure climbing the stairs to reach the star.
  • FD.mid, ironically enough, no longer plays at the front door. This seems to be the result of a programming error, though: you can briefly hear it start up before it stops, leading to a completely music-less opening. It is still played in the other areas of the game it originally played in, though, including the classroom and the time machine.
  • GE.mid now correctly plays in the generator room, and one more digitized piece was added there on top of that.
The JumpStart series
WindowsBaby (1998) • Preschool (1999) • Kindergarten (1994) • Kindergarten (1998) • 1st Grade (1995) • Math for First Graders • 2nd Grade • Advanced 2nd Grade • Math for Second Graders • Reading for Second Graders • 3rd Grade: Mystery Mountain • 4th Grade: Haunted Island • 5th Grade: Jo Hammet, Kid Detective • 6th Grade: Mission EarthQuest • Spanish • Spelling • Music • Numbers • ABC's • Learning Games Phonics • Toddlers (2000) • Artist • Explorers • Animal Adventures
Mac OS ClassicPreschool (1999) • 1st Grade (1995) • 2nd Grade • Advanced 2nd Grade • Reading for Second Graders • 3rd Grade: Mystery Mountain • 5th Grade: Jo Hammet, Kid Detective • 6th Grade: Mission EarthQuest • Artist • Advanced School Time Fundamentals
Mac OS XAdvanced 2nd Grade • Advanced School Time Fundamentals
Retrieved from 'https://tcrf.net/index.php?title=JumpStart_Adventures_3rd_Grade:_Mystery_Mountain&oldid=755622'
JumpStart
Developer:Fanfare Software[1] (1994–1995)
JumpStart Games (1995–present)
Creator:Barton Listick
First Release Version:JumpStart Kindergarten
First Release Date:November 14, 1994

JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise for children, consisting mostly of educational games, produced by JumpStart Games. The series originally consisted of a series of educational PC games but has since expanded to include workbooks, direct-to-video films, mobile apps, and other media, including a massive multiplayer online game located at JumpStart.com, that were launched on March 10, 2009.[2][3]

History

Early era (1994–1997)

The first game in the early learning software series, JumpStart Kindergarten, was created in 1994 by independent developer, Fanfare Software (founded 1988), and published by Knowledge Adventure (founded 1991).[4] Afterwards, Fanfare was also known to have developed two more games; JumpStart Preschool and JumpStart 1st Grade before being acquired by Knowledge Adventure on August 9, 1995.[4] Later, Fanfare founder and chairman, Barton Listick, became vice president of Knowledge Adventure,[5] while his staff had relocated to Knowledge Adventure's headquarters in Glendale, California.[4] Meanwhile, Knowledge Adventure founder, Bill Gross, hoped the acquisition would allow the JumpStart series to expand into international markets, as well as multiple platforms, on-line, and the Internet, to supplement the home and school markets.[4] During the period of time, Listick was also optimistic that the added resources of the larger organisation would allow him to create a 'JumpStart Elementary School' of compelling and exciting children's software.[4]Microtimes retrospectively wrote that the acquisition of the early learning products augmented Knowledge Adventure's strengths.[6] In October, Steve Chadima, vice president of marketing services at Knowledge Adventure said that while JumpStart sales were strong, and the series was about to be extended with JumpStart 2nd Grade, he said: 'We're testing concepts for third grade to see if it is viable...I don't know if this is going to work with higher grade levels.'[7] However, would end up being released in 1996, and many higher grade games followed. According to the Chicago Sun-Times, Knowledge Adventure 'started the baby trend when it introduced JumpStart Toddlers in 1996'.[8] On February 3, 1997, the privately-held Knowledge Adventure was acquired by CUC International, becoming a wholly owned subsidiary of the CUC Software division alongside Davidson & Associates, Blizzard Entertainment, and Sierra On-Line; CUC Software would be the label that marketed the JumpStart games.[9] JumpStart Typing, JumpStart Spanish, JumpStart Kindergarten II, JumpStart 1st Grade Reading, JumpStart 1st Grade Math, JumpStart 2nd Grade Math and JumpStart 5th Grade were premiered at the 1997 Electronic Entertainment Expo.[10][11]

Contemporary era (2009–present)

After launching JumpStart 3D Virtual World in 2009, Knowledge Adventure noted they were adding online worlds and casual mobile games, console games, and traditional web-based browser games to their JumpStart catalogue.[12] That year, JumpStart was advertised as offering the first browser game with 'high quality 3D graphics and advanced gameplay'.[13] James Czulewicz, Vice President of Sales and Planning at Knowledge Adventure said that JumpStart Pet Rescue, released in August 2009, was the 'first educational product for the Wii.'[14] The trademark 'JUMPSTART GET MOVING' was issued by the United States Patent and Trademark Office on November 23, 2010.[15] On February 19, 2011, Knowledge Adventure announced that the JumpStart brand had entered the console market by making Crazy Karts for Wii (released in February); and Deep Sea Escape (released in March) and Legend of Lost Island for the Nintendo DS (released in March).[16] On October 6, 2011, Knowledge Adventure announced that the launch of casual gaming brand Twisted Games. The company had previously entered the mobile gaming market with 2010's JumpStart Preschool Magic of Learning, which was followed by other JumpStart and Math Blaster titles.[17] On October 9, 2012, Knowledge Adventure announced that it was changing its name to JumpStart Games. References to 'JumpStart' after this date often refer to the successor to Knowledge Adventure, rather than the Jumpstart series specifically. On July 3, 2017, JumpStart Games was acquired by a Chinese company, NetDragon Websoft.[18]

Design

Plot and gameplay

The purpose of the bulk of their games is to drill young players in specific subjects and skills, as required by elementary and secondary school curriculum. These drills are often embedded within entertaining gameplay. The storylines typical involve one or more animated characters facing a problem and asking the player for help; therefore, the games are goal oriented. The storylines are, by design, shallow and keep the player focused on gameplay.[19]

Art

The art and animations for Fanfare Studio's early games were virtually paperless, being rendered with a mouse and tablet.[20] Additional artwork was done by Knowledge Adventure's in-house and contract artist Ann Pickard for their first three games[21] and, previous to the advent of 3D compute graphics, for their early games, Maurice Kimball drew the backgrounds.[22]

During the mid-90s, former musician and BigFins band member David Rees joined Knowledge Adventure as Art Director and music composer until his leave in 2002.[23]

Vivendi Universal Games artist Marcela Cabrera did the illustrations for the games around 1998 and directed the art for the games developed the following year.[24]

The backgrounds for the JumpStart World games were sketched and lined by the lead artist and illustrator Maurice Kimball.[25]

The backgrounds for the JumpStart SpyMasters games were sketched, hand drawn and inked by Brian White[26] while animator Brian Reynolds worked on the flash animation for the background objects and characters.[27]

Educational goals

The concept behind the JumpStart Learning System was to keep track of a student's successes and struggles, all while teaching an entire grade or subject through a proper balance of puzzles, games and education.

To cater to different audiences and student goals, Jumpstart binned their products into three categories:

Jumpstart 3rd Grade Mystery Mountain

  1. Grade-based products, covering all topics typically taught in a single year of elementary or secondary school
  2. Subject-based products, focusing on specific topics
  3. Learning products, teaching basics while exploring a whole new world[28]

The series' 'rigorous methodology' includes input from kids advisory teams, family testing, child development specialists, teachers, and educational experts.[29]

In addition, Knowledge Adventure developed three techniques behind their products:

  1. JumpStart Assessment Technology -To customize individual skill levels.
  2. JumpStart Adaptive Learning Technology - To customize program difficulty levels to coincide with a user's abilities.
  3. JumpStart Tutor Technology - To help a user overcome any obstacles.

In 1995, JumpStart claimed to be the first educational software series to cover entire curricula by grade level, and that this was achieved through reinforcing classroom lessons with cartoon guides. For instance, in JumpStart First Grade, 'children ages 5-7 learn 92 educational skills in 18 modules teaching math, geography, science and reading comprehension from eight interactive books with 52 illustrated stories'. These 'curriculum and skills products'[30] introduced several innovative edutainment features, such as Progress Reports (allowing parents and teachers to track progress) and Adaptive Learning (allowing the game to automatically change in difficulty based on the player's performance).

The developers believe it is vital to achieving the proper balance between education and entertainment. Diana Pray, the senior producer of JumpStart titles, said 'we give [the player] enough story to make them feel like they are in a game', while offering reward-based incentives to encourage progress. While noting that the 'dominant theory since the infancy of the [edutainment] genre has been to sugarcoat the academic drudgery and make learning child's play', The Washington Post reporter Don Oldenburg, the newspaper noted that JumpStart was more 'overtly educational' than most, offering grade-specific, curriculum-oriented products, adding that Knowledge Adventure had 'got the jump on the industry' by being the first mover in the summer of that year. In 2011, Knowledge Adventure President and CEO David Lord said that 'JumpStart and Math Blaster have already helped millions of English speaking students and English Language learners discover that learning can be fun'.[31]

Products in the franchise

GamesPlatforms, Release Years and Versions
JumpStart Kindergarten
  • DOS (November 14, 1994 - V1.0)
  • Macintosh, Windows (July 3, 1995 - V1.2)
  • Macintosh, Windows (November 24, 1997)
  • Macintosh, Windows (August 26, 1998 - V2.0)
JumpStart 1st Grade(aka Jump Ahead Year 1 in UK)
  • Macintosh, Windows (July 3, 1995)
  • Macintosh, Windows (December 2, 1996 - V1.5.0)
JumpStart Preschool
  • Macintosh, Windows (August 28, 1995)
JumpStart 2nd Grade(aka Jump Ahead Year 2 in UK)
(Working Title JumpStart Adventures 2nd Grade)[32]
  • Macintosh, Windows (March 25, 1996 - V1.1)[33]
JumpStart Toddlers
  • Macintosh, Windows (March 11, 1996)
  • Macintosh, Windows (June 21, 2000)
JumpStart Pre-KMacintosh, Windows (September 2, 1996)
  • Macintosh, Windows (December 2, 1996 - V1.0, V1.2.0)[34]
  • Macintosh, Windows (August 26, 1998 - V1.1, V1.2, V1.4, V1.5)[35]
  • Macintosh, Windows (December 2, 1996)[36]
Macintosh, Windows (October 15, 1997)
JumpStart BabyMacintosh, Windows (August 26, 1998)
  • Macintosh, Windows (June 21, 2000)
Macintosh, Windows (October 19, 1998 - V1.2)
  • Macintosh, Windows (December 3, 1999)
JumpStart Advanced Preschool(aka Frankie Pet Friends in UK)
(Formerly known as )
Macintosh, Windows (September 4, 2002 - V3.0)[37]
JumpStart Advanced Preschool World(aka JumpStart Advanced Preschool - Welcome to Storyland)Macintosh, Windows (September 11, 2002 - V3.0)
JumpStart Advanced Animal Field TripMacintosh, Windows (November 6, 2002 - V1.0C)
Macintosh, Windows (July 2, 2008 - V1.01C)
Macintosh, Windows (August 13, 2008 - V1.01C)
Macintosh, Windows (September 3, 2008 - V1.01C)
Macintosh, Windows (October 22, 2008 - V1.01C)
JumpStart SpellingMacintosh, Windows (October 21, 1998)
JumpStart TypingMacintosh, Windows (October 15, 1997 - V1.0)
JumpStart Kindergarten Reading(aka JumpStart Reading for Kindergarteners)Macintosh, Windows (November 11, 1996 - V1.0)
JumpStart 1st Grade ReadingMacintosh, Windows (August 12, 1997)
JumpStart 2nd Grade ReadingMacintosh, Windows (February 10, 1999)
JumpStart 1st Grade Math
  • Macintosh, Windows (December 16, 1997 - V1.0)[38]
  • Macintosh, Windows (February 10, 1999)
JumpStart 2nd Grade MathMacintosh, Windows (December 16, 1997)
JumpStart SpanishMacintosh, Windows (November 24, 1997 - V1.0)
JumpStart SpellingMacintosh, Windows (October 21, 1998)
JumpStart MusicMacintosh, Windows (October 21, 1998)
JumpStart NumbersMacintosh, Windows (October 21, 1998 - V1.0)
JumpStart ABC'sMacintosh, Windows (October 12, 1999 - V1.0c)
JumpStart PhonicsMacintosh, Windows (October 12, 1999)
JumpStart Kindergarten MathMacintosh, Windows (February 10, 1999)
JumpStart Artist(aka 'Art Discovery')Macintosh, Windows (2001)
JumpStart LanguagesMacintosh, Windows (2001)
JumpStart ExplorersMacintosh, Windows (November 28, 2001)
Macintosh, Windows (2001)
Macintosh, Windows (2001)
JumpStart Animal Adventures(aka 'Jump Ahead Frankie Animal Adventures' in UK)
  • Macintosh, Windows (November 6, 2002 - V1.0c)
  • Macintosh, Windows (2002 - V1.0d)
Macintosh, Windows (2003)
Macintosh, Windows (2003)
Macintosh, Windows (2001)
Macintosh, Windows (2001)
Macintosh, Windows (2001)
Macintosh, Windows (2001)
Macintosh, Windows (2006)
[39]iOS, Android (2016)
JumpStart Punk Punk BlitziOS (2010)
JumpStart Deep Sea EscapeNDS (2011)
JumpStart Jet Pack[40]iOS, Online (2015)
JumpStart My ABC BookiOS (2013)
JumpStart Art StudioiOS (2013)
JumpStart Roller SquashiOS (2013)
iOS (2013)
JumpStart Pet RescueiOS (2013)
iOS (2014)
JumpStart JunioriOS (2016)
JumpStart Dino Adventure Field TripGame Boy Color (2000)
JumpStart Wildlife Safari Field TripPlayStation 2 (2001)
JumpStart Pet RescueWii (2008)
Wii (2010)
JumpStart Get Moving Family FitnessWii (2016)
JumpStart Crazy KartsWii (2011)
Jump Start Baby BookMacintosh, Windows (2000)
My Learning ScrapbookMacintosh, Windows (2000)
JumpStart Around the WorldMacintosh, Windows (2000)
JumpStart Adventure ChallengeMacintosh, Windows (2000)
JumpStart Reading with Karaoke(later renamed JumpStart Phonics Read & Rhyme)Macintosh, Windows (2005)
World of Jumpstart[41]Macintosh, Windows (2014)
JumpStart Magic & Mythies[42]Android, iOS, Kindle, Windows (2015)
JumpStart Buzzwords[43]Online (2000)
iDVD (2013)
JumpStart Power Prep 2nd GradeiDVD (2014)
iDVD (2015)
JumpStart Power Prep 4th GradeiDVD (2015)
VHS (2003)
VHS (2000)
VHS (2000)
JumpStart

Compilations

YearTitleGames
2003JumpStart 1st -3rd Grade Learning Playground
  • JumpStart Kindergarten Math (2000)
  • JumpStart Kindergarten Reading (1996)
  • JumpStart Explorers (2001)
  • JumpStart Animal Adventures (2002)
  • (2001)
  • JumpStart SpyMasters: Max Strikes Back (2001)
  • JumpStart World: Preschool (2001)
  • JumpStart World: Kindergarten (2001)
  • JumpStart World: 1st Grade (2001)
  • JumpStart World: 2nd Grade (2001)
  • JumpStart Advanced Toddlers (2003)
  • JumpStart Advanced Preschool (2002)
  • JumpStart Advanced 1st Grade (2002)
  • JumpStart Advanced 2nd Grade (2002)
  • JumpStart Advanced 3rd Grade (2003)
  • JumpStart Advanced 4th Grade (2003)
2003JumpStart Advanced Kindergarten
  • JumpStart Advanced: Kindergarten Fundamentals (2002) (Original, 3-Disc, V1.0 and V2.0)
  • JumpStart Advanced: Animal Field Trip (2003) (V1.0 and V2.0)
  • JumpStart Advanced: Arts and Crafts (2003) (3-Disc, V1.0 and V2.0)
  • JumpStart World: Pet Playground (2006) (V1.0)
  • Kid Keys: The Magical Typing Tutor (2001) (V2.0)
  • Kindergarten Essentials (2003) (V3.0)
  • JumpStart Blast-Off: Early Reading (2014) (V3.0)
  • JumpStart Blast-Off: Math (2014) (V3.0)
  • JumpStart Artist (2001) (V3.0)
  • JumpStart Languages (2001) (V3.2)
2000JumpStart Home Learning System
  • JumpStart Kindergarten (1994)
  • JumpStart Kindergarten (1998)
  • JumpStart 1st Grade (1995)
  • JumpStart 1st Grade (2000)
  • JumpStart 2nd Grade (1996)
  • (1996)
  • (1996)
  • (2000)
  • (1997)
  • (1998)
  • JumpStart 1st Grade Reading (1997)
  • JumpStart 2nd Grade Reading (1997)
  • JumpStart 1st Grade Math (1997)
  • JumpStart 2nd Grade Math (1998)
  • JumpStart Typing (1997)
  • JumpStart Spanish (1998)
  • JumpStart Music (1998)
  • JumpStart Numbers (1998)
  • JumpStart Spelling (1998)
  • JumpStart ABC’s (1999)
  • JumpStart Phonics (1999)
  • JumpStart Around the World (2000)
  • JumpStart Adventure Challenge (2000)
2000JumpStart Early Development
  • JumpStart Baby (1998)
  • JumpStart Baby (2000)
  • JumpStart Toddlers (1996)
  • JumpStart Toddlers (2000)
  • JumpStart Preschool (1995)
  • JumpStart Preschool (1998)
  • JumpStart Pre-K (1996)

Reception

Critical reception

JumpStart Study Helpers Math Booster and Spelling Bee were notable for allowing users to edit the math problems or words used in gameplay.[44][45] Carolyn Handler Miller of Digital Storytelling: A Creator's Guide to Interactive Entertainment, wrote that the series 'found just the right balance between storyline and other demands of educational titles'.[19] The series has reputation for providing 'safe, age appropriate' games for children.[13] The Houston Chronicle praised the series for 'offer[ing] many and varied academic activities, plenty of play-oriented pursuits, incentives to spur and reward achievement and all the interactive trimmings – cool characters, great 3-D graphics and snappy sound effects', describing the World Kindergarten, 1st Grade and 2nd Grade as superlative pieces of educational software.[46]

Commercial performance

Knowledge Adventure made $35 million in sales in 1994 by selling titles such as JumpStart Kindergarten and Bug Adventures.[47]

JumpStart Kindergarten was 8th most popular titles in the CD-ROM category in the Washington area in the week ending October 14, 1995,[48] and 9th in the week ending May 4, 1996.[49] Throughout 1997, JumpStart Toddlers took in over $4 million.[8] In the first half of 1997 four of the top five educational titles for Windows were JumpStart products,[9] while four of the top ten DOS/Windows home education titles were JumpStart.[50] Two of the top selling retail CD Roms of August 1997 were JumpStart products (5th and 6th), after Microsoft Windows 95 Upgrade, Norton Utilities, Myst, and Viruscan.[51] JumpStart 1st Grade (3rd), JumpStart Adventures 3rd Grade (4th), JumpStart 2nd Grade (5th), JumpStart Kindergarten II (6th), JumpStart Preschool (7th), JumpStart Adventures Fourth Grade (8th), JumpStart Toddlers were within the top-selling educational software across 13 U.S. software retail chains in the week ending September 19, 1998.[52] Jumpstart Preschool (2nd), Jumpstart First Grade (3rd), Jumpstart Kindergarten (7th), and Jumpstart Second Grade (8th) were among the top-selling home-education software across 13 software retail chains in the week ending May 1, 1999.[53]

Awards and nominations

As of 2017, the series won over 300 awards.[54] |-| 1998| JumpStart Spanish| Parent's Choice Gold Award| [55] |-| 1999| JumpStart Adventures 6th Grade| Parent's Choice Gold Award| [56] |-| 2001| JumpStart Languages| Parent's Choice Silver Honor| [57] |-| 2003| JumpStart Study Helpers: Spelling Bee| National Parenting Seal of Approval| [58] |-| 2005| JumpStart Reading with Karaoke| National Parenting Seal of Approval| [59] |-| 2005| JumpStart Reading With Karaoke| Parent's Choice Silver Honor| [60] |-| 2007| JumpStart World: Kindergarten| Parent's Choice Recommended| [61] |-| 2007| JumpStart World: First Grade| Parent's Choice| [62] |-| 2007| JumpStart World: Second Grade| Parent's Choice Recommended| [63] |-| 2007| JumpStart World 1st Grade| iParenting Media Award| [64] |-| 2007| JumpStart World 2nd Grade| iParenting Media Award| [64] |-| 2008| JumpStart World Kindergarten| Silver Recipient| [65] |-| 2008| JumpStart Advanced Preschool World| Toy Man™ Award of Excellence & eChoice Award| [66] |-| 2008| | Toy Man™ Award of Excellence & eChoice Award| [67] |-| 2008| | Toy Man™ Award of Excellence & eChoice Award| [67] |-| 2008|? | iParenting Media Awards| [68] |-| 2008| JumpStart World Kindergarten | The Toy Man Award of Excellence| [69] |-| 2008| | National Parenting Seal of Approval| [70] |-| 2008| | National Parenting Seal of Approval| [71] |-| 2008| JumpStart 3D Virtual World: Trouble in Town| National Parenting Seal of Approval| [72] |-| 2008| | National Parenting Seal of Approval| [73] |-| 2008| JumpStart Advanced Preschool World Premium Edition| National Parenting Seal of Approval| [74] |-| 2008| JumpStart World| National Parenting Seal of Approval| [75] |-| 2011| Jumpstart.com| National Parenting Seal of Approval| [76] |-| 2012| Jumpstart| National Parenting Seal of Approval| [77] |-| 2013| JumpStart 3D Virtual World| 2013 ON for Learning Award| [78] |}

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Notes and References

  1. Web site: Knowledge Adventure Acquires Fanfare Software . August 9, 1995 . March 14, 2017.
  2. Web site: Virtual World Games for Kids — Online 3D Virtual World – JumpStart . Jumpstart.com . 2012-03-23.
  3. Web site: JumpStart Passes 15 Million Session, Now Going Live . Joey . Seiler.
  4. Web site: KNOWLEDGE ADVENTURE ACQUIRES FANFARE SOFTWARE - Free Online Library. www.thefreelibrary.com. 2017-03-19.
  5. Web site: K-Adventure acquires Fanfare. https://web.archive.org/web/20180612141641/https://www.highbeam.com/doc/1G1-17406297.html. dead. June 12, 2018. August 21, 1995. March 18, 2017.
  6. Book: Microtimes. 1996-01-01. BAM Publications, Incorporated. en.
  7. 1995-10-17. Learning's the Thing; New Direction for Kids' Software. https://web.archive.org/web/20180612143430/https://www.highbeam.com/doc/1P2-859973.html. dead. 2018-06-12.
  8. 1997-12-14. TOUCHING HOME. https://web.archive.org/web/20180612162055/https://www.highbeam.com/doc/1P2-4414771.html. dead. 2018-06-12.
  9. 1997-09-17. Microsoft Sets its Sights on the Educational Software Market.(Originated from Daily News, New York). https://web.archive.org/web/20161008194617/https://www.highbeam.com/doc/1G1-19759151.html. dead. 2016-10-08.
  10. Web site: Over 100 New Products to be Announced by CUC Software at E3. Software. CUC. www.prnewswire.com. en. 2017-03-19.
  11. Web site: Knowledge Adventure to Introduce Seven Exciting New JumpStart CD-ROMs at E3. Inc.. Knowledge Adventure. www.prnewswire.com. en. 2017-03-19.
  12. 2012-10-09. JumpStart Introduces Online and Mobile Learning Adventures Featuring DreamWorks Animation Franchises. https://web.archive.org/web/20180728101332/https://www.highbeam.com/doc/1G1-304745704.html. dead. 2018-07-28.
  13. Book: Spring, Joel. Education Networks: Power, Wealth, Cyberspace, and the Digital Mind. 2012-03-22. Routledge. 9781136583438. en.
  14. Web site: JumpStart® Pet Rescue from KNOWLEDGE ADVENTURE, INC. toydirectory.com. 2017-03-19.
  15. 2010-11-27. USPTO ISSUES TRADEMARK: JUMPSTART GET MOVING. https://web.archive.org/web/20180728131257/https://www.highbeam.com/doc/1P3-2198335341.html. dead. 2018-07-28.
  16. 2011-02-19. Knowledge Adventure Issues New Titles for Nintendo.. https://web.archive.org/web/20180728101153/https://www.highbeam.com/doc/1G1-249916154.html. dead. 2018-07-28.
  17. 2011-10-06. Knowledge Adventure Launches Twisted Games.. https://web.archive.org/web/20180728131240/https://www.highbeam.com/doc/1G1-268824286.html. dead. 2018-07-28.
  18. Web site: NetDragon Acquires JumpStart to Expand Its Online Communities. Limited. NetDragon Websoft Holdings. www.prnewswire.com. en. 2017-07-07.
  19. Book: Miller, Carolyn Handler. Digital Storytelling: A Creator's Guide to Interactive Entertainment. 2014-06-27. CRC Press. 9781135044459. en.
  20. Web site: Tom Klein - Animated Appeal. Tom Klein. March 18, 2017.
  21. News: Ann Pickard Profile. August 23, 2012. San Diego Reader. Jay Allen Sanford. March 21, 2017.
  22. Web site: The Mind Behind Your Eye. Maurice K. Kimball. March 21, 2017.
  23. Web site: The Sound of San Diego is...Kids' Music??. Linkedin. March 21, 2017.
  24. Web site: Marcela Cabrera - Work History. Core77, Inc.. March 21, 2017.
  25. Web site: Maurice Kimball Portfolio - JumpStart World. June 26, 2017.
  26. Web site: Brian White Portfolio - Miscellaneous. July 23, 2014. RISD. March 21, 2017.
  27. Web site: Brian Reynolds - JumpStart Flash folder. RISD. March 21, 2017.
  28. Web site: The JumpStart Learning System. https://web.archive.org/web/20000301015616/http://www.jumpstart.com/200system/200index.html. dead. 1 March 2000. 1 March 2000.
  29. Web site: Apple - Games - Knowledge Adventure . 2002-12-12 . 2017-05-19 . bot: unknown . https://web.archive.org/web/20021212230917/http://www.apple.com/games/articles/2002/12/knowledge/ . 2002-12-12 .
  30. Web site: KNOWLEDGE ADVENTURE ANNOUNCES WINDOWS 95 VERSIONS OF ITS AWARD-WINNING EDUCATIONAL SOFTWARE SCIENCE TITLES FOR CHILDREN - Free Online Library. www.thefreelibrary.com. 2017-03-19.
  31. 2011-04-02. Knowledge Adventure Introduces Math Blaster Online World in Spanish.. https://web.archive.org/web/20181118073037/https://www.highbeam.com/doc/1G1-253101595.html. dead. 2018-11-18.
  32. Web site: JumpStart Adventures Jump Start 2nd Grade - Win31-Mac (Eng). Internet Archive.
  33. Web site: JumpStart Adventures Jump Start 3rd Grade - Win31-Mac (Eng). Internet Archive.
  34. Web site: JumpStart Adventures 3rd Grade: Mystery Mountain - The Cutting Room Floor. tcrf.net.
  35. Web site: JumpStart Adventures 4th Grade: Haunted Island. Knowledge Adventure. 3 September 1996. Internet Archive.
  36. Web site: JumpStart 1st Grade Math v1 - Win31-Mac (Eng). Internet Archive.
  37. Web site: Mobile Games – Download Free Mobile Games – Knowledge Adventure. www.knowledgeadventure.com.
  38. Web site: JumpStart Jet Pack – Free Online Math & Reading Games for Kids – Knowledge Adventure. www.knowledgeadventure.com.
  39. Web site: World of JumpStart. www.jumpstart.com.
  40. Web site: CTREX Product Review. reviews.childrenstech.com.
  41. Web site: Buzzwords – Free, Fun Online Word Games for Kids – JumpStart. www.knowledgeadventure.com.
  42. Web site: JumpStart Study Helpers Math Booster Game Review . Commonsensemedia.org . 2014-04-10.
  43. Web site: JumpStart Study Helpers Spelling Bee Game Review . M.commonsensemedia.org . 2003-08-15 . 2014-04-10.
  44. Web site: Knowledge Adventure - Media Coverage. www.knowledgeadventure.com. 2017-05-18.
  45. 1995-02-22. Computers are luring children away from television. (Originated from Knight-Ridder Newspapers). https://web.archive.org/web/20181118175514/https://www.highbeam.com/doc/1G1-16545479.html. dead. 2018-11-18.
  46. 1995-10-23. BESTSELLERS. https://web.archive.org/web/20181118192325/https://www.highbeam.com/doc/1P2-861943.html. dead. 2018-11-18.
  47. 1996-05-13. BEST SELLERS. https://web.archive.org/web/20161008201922/https://www.highbeam.com/doc/1P2-784928.html. dead. 2016-10-08.
  48. News: Top Software. tribunedigital-orlandosentinel. 2017-03-19. en.
  49. Book: Inc, Ziff Davis. PC Mag. 1997-11-18. Ziff Davis, Inc.. en.
  50. 1998-10-05. BESTSELLERS. https://web.archive.org/web/20161008201825/https://www.highbeam.com/doc/1P2-694189.html. dead. 2016-10-08.
  51. 1999-05-17. Bestsellers. https://web.archive.org/web/20161008201806/https://www.highbeam.com/doc/1P2-593374.html. dead. 2016-10-08.
  52. Web site: Reviews & Awards - JumpStart . www.jumpstart.com. 2017-03-19.
  53. Web site: JumpStart Spanish - Parents' Choice.
  54. Web site: JumpStart Adventures 6th Grade - Parents' Choice.
  55. Web site: JumpStart Languages - Parents' Choice.
  56. Web site: JumpStart Study Helpers: Spelling Bee - Sealed Approval Winner.
  57. Web site: JumpStart Reading with Karaoke - Sealed Approval Winner.
  58. Web site: JumpStart Reading With Karaoke - Parents' Choice.
  59. Web site: JumpStart World-Kindergarten: Parents' Choice.
  60. Web site: JumpStart World: First Grade - Parents' Choice.
  61. Web site: JumpStart World: Second Grade - Parents' Choice.
  62. Web site: TDmonthly - Award-Winning Toys.
  63. Web site: 2008 Entro Honor Roll.
  64. Web site: The Toy Man™ Seal of Approval New Inductees - 2008. Rev. James G.W. Fisher. March 11, 2008.
  65. Web site: 2008 Entro Honor Roll.
  66. Web site: iParenting Media Awards - Outstanding Product 2008 - JumpStart.
  67. Web site: The Toy Man Award of Excellence 2008 - JumpStart.
  68. Web site: Jumpstart 3D Virtual World: The Legend of Grizzly McGuffin - Sealed Approval Winner.
  69. Web site: JumpStart 3D Virtual World: Quest for the Color Meister - Sealed Approval Winner.
  70. Web site: JumpStart 3D Virtual World: Trouble in Town - Sealed Approval Winner.
  71. Web site: JumpStart 3D Virtual World: My First Adventure - Sealed Approval Winner.
  72. Web site: JumpStart Advanced Preschool World Premium Edition - Sealed Approval Winner.
  73. Web site: National Parenting Seal of Approval - JumpStart.
  74. Web site: JumpStart.com - Sealed Approval Winner.
  75. Web site: JumpStart - Sealed Approval Winner.
  76. Web site: 2013 ON for Learning Award - JumpStart.

This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article 'JumpStart'.

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